extends PlayerStatusBase

func start() ->void:
	actor.play_animation("sliding_start")
	blackboard.update_energy()

# Called when the node enters the scene tree for the first time.
func run_physics_process(delta:float) -> void:
	actor.move_and_slide()
	if actor.is_play_animation("sliding_start"):
		return
	
	return change_status("SlidingLoop")
 
# Called every frame. 'delta' is the elapsed time since the previous frame.
func run_process(delta: float) -> void:
	sliding_stand_velocity(delta)
